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Single precision floating-point format (32-bit) Double precision floating-point format (64-bit) Quadruple precision floating-point format (128-bit) |
In computer architecture, 16-bit integers, memory addresses, or other data units are those that are at most 16 bits (2 octets) wide. Also, 16-bit CPU and ALU architectures are those that are based on registers, address buses, or data buses of that size. 16-bit is also a term given to a generation of computers in which 16-bit processors are the norm.
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The HP BPC, introduced in 1975, was the world's first 16-bit microprocessor. Prominent 16-bit processors include the PDP-11, Intel 8086, Intel 80286 and the WDC 65C816. The Intel 8088 was program-compatible with the Intel 8086, and was 16-bit in that its registers were 16 bits long and arithmetic instructions, even though its external bus was 8 bits wide. Other notable 16-bit processors include the Texas Instruments TMS9900 and the Zilog Z8000.
A 16-bit integer can store 216 (or 65,536) unique values. In an unsigned representation, these values are the integers between 0 and 65,535; using two's complement, possible values range from −32,768 to 32,767. Hence, a processor with 16-bit memory addresses can directly access 64 KB of byte-addressable memory.
16-bit processors have been almost entirely supplanted in the personal computer industry, but remain in use in a wide variety of embedded applications. For example the 16-bit XAP processor is used in many ASICs.
The Motorola 68000 is sometimes called 16-bit because its internal and external data buses were 16 bits wide, however it could be considered a 32-bit processor in that the general purpose registers were 32 bits wide and most arithmetic instructions supported 32-bit arithmetic. The MC68000 was a microcoded processor with three internal 16-bit ALU units. Only 24-bits of the Program Counter were available on original DIP packages, with up to 16 megabytes of addressable RAM. MC68000 software is 32-bit in nature, and forwards-compatible with other 32-bit processors.[1] The MC68008 was a version of the 68000 with 8-bit external data path and 1 megabyte addressing. Several Apple Inc. Macintosh models; e.g., LC series, used 32-bit MC68020 and MC68030 processors on a 16-bit data bus to save cost.
Similar analysis applies to Intel's 80286 CPU replacement called the 386SX which is a 32-bit processor with 32-bit ALU and internal 32-bit data paths with a 16-bit external bus and 24-bit addressing of the processor it replaced.
The 68000 processor of the Sega Mega Drive was a highly advertised feature of the video game system. Due to the saturation of this advertising, the 1988-1995 era (fourth generation) of video game consoles is often called the 16-bit era.
A 16-bit file format is a binary file format for which each data element is defined on 16 bits (or 2 Bytes). An example of such a format is UTF-16 and the Windows Metafile Format.
Similar to 64-bit's data models, the 16-bit Intel architecture allows for different memory models—ways to access a particular memory location. The reason for using a specific memory model is the size of the assembler instructions or required storage for pointers. Compilers of the 16-bit era generally had the following type-width characteristic:
Data model | short |
int |
long |
Pointers |
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IP16L32 (near) | 16 | 16 | 32 | 16 |
I16LP32 (far) | 16 | 16 | 32 | 32 |
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